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- #Blizzard diablo 2 update#
- #Blizzard diablo 2 Patch#
- #Blizzard diablo 2 code#
- #Blizzard diablo 2 Pc#
- #Blizzard diablo 2 Offline#
#Blizzard diablo 2 Offline#
For solo offline players who want to scale the game difficulty-as well as the rewards-up to eight players, your wish is being granted.
#Blizzard diablo 2 Pc#
This feature from the original PC game is now coming to console platforms. OFFLINE DIFFICULTY SCALING (“/PLAYERS 8”) We hope these changes will resonate with you as we continue to pursue those core development goals. When we set out to resurrect this beloved classic, we made great efforts to modernize the art and visuals of the original Diablo II experience, while also making the gameplay more accessible. PLEASE NOTE: Game content discussed in this blog is not final and subject to change.
#Blizzard diablo 2 update#
This update will also be accompanied by many bug fixes and other improvements, which will be detailed upon release of the patch.
#Blizzard diablo 2 Patch#
These features will officially be introduced in early December when Patch 2.3 goes live. We’d like to take this opportunity to highlight a couple of new features our team has been working on to level up the player experience in Diablo II: Resurrected.
![blizzard diablo 2 blizzard diablo 2](https://static.wikia.nocookie.net/diablo/images/2/28/IceRain.jpg)
As our team continues to work and make further optimizations to our game servers, we’ve also been listening closely to our community and absorbing feedback from our players. In this time, we’ve seen significant improvement in decreasing queue times as players now on average wait less than 60 seconds to enter Sanctuary and get in-game. But for now, the developer’s goal seems to be making the game as stable as possible for its large - and still growing - community.For the past two months, brave adventurers have clashed with fearsome foes from the realms of Sanctuary to the Burning Hells, slaying and looting their way to victory. Of course, as with any complicated problem, Blizzard’s solutions are likely to take time too. Instead, Blizzard’s more permanent solutions include breaking certain services out into their own separate system to help reduce the server load they create. Blizzard is calling this “rate limiting” and it will be communicated with an error message that says “there was an issue communicating with the game servers.” Another solution Blizzard is trying is a more aggressive queuing system that slows player logins to more of a trickle rather than a waterfall that might bring the whole game down.īlizzard says that none of these solutions are necessarily permanent, and instead are mostly focused on preventing the game from crashing completely anytime in the near future. The first solution is to lock players out of creating new games if they create too many in a short period of time. Thankfully, Blizzard has a few plans to mitigate some of these problems. All these new instances clog servers and prevent other services from going through. Practices like creating new game lobbies to farm certain fights weren’t as prominent during the game’s original release, and have put a huge strain on the system. These systems were mostly fine back in the early 2000s, but player behavior is much different now than it was then, Blizzard says. Blizzard has gone back through and updated bits and pieces, to make them more compatible with modern technology, but it’s largely the same as it was back then.
#Blizzard diablo 2 code#
This legacy code affects things like game creation and joining, basic functionality, reading character data, updating/reading/filtering game lists, verifying server health, and more. Large portions of the game’s code, at least for certain processes, are essentially the same as they were when the original was released two decades ago. With more players logging in now than when the game launched, Blizzard’s servers are having a hard time keeping up.īut by far the biggest problem that Blizzard points out has to do with how Diablo 2: Resurrected was made. Diablo 2: Resurrected is still hitting new high watermarks for player-count as recently as last week. One problem that might seem surprising is the sheer number of players that Blizzard is dealing with. After more than a week of crashes and outages, Blizzard has released a long and in-depth blog post describing the issues, what’s causing them, and how its team plans on fixing them.Īll of the Diablo 2 remake’s server problems are being caused by a series of smaller issues stacked on top of each other, Blizzard’s post explains, which means there isn’t just one solution to fixing them. Diablo 2: Resurrected has had server issues since it launched last month, but recently they’ve gotten even worse.